Economy
Extract resources, build companies, hire citizens and flood the market. Every weapon on the front line was produced by a player.
Persistent geopolitical MMO — open beta
Real nations on a real map — no NPCs, no script. The economy, the wars and the governments of this world are the work of players. Claim your citizenship and start pulling the levers.
110
Citizens
2
Nations
1,000
Regions
Live world data
Three interlocking systems
Extract resources, build companies, hire citizens and flood the market. Every weapon on the front line was produced by a player.
Spend energy to strike, arm yourself with player-made weapons and push the wall. Regions change hands when damage decides it.
Join a party, win elections, pass laws and command the treasury. Taxes, wars and citizenship are all decided by vote.
How a citizen rises
01
Convert energy into wages, goods and raw strength.
02
Buy weapons and food off a market run by players.
03
Deal damage on real fronts. Every hit is counted.
04
Vote, legislate, tax — or take the presidency.
Live rankings
These citizens are already training, trading and climbing. Rankings update in real time — there is no cosmetic power here, only earned power.
Start climbingTop citizens — world
Registration takes thirty seconds. You'll spawn with rations, a region and a world that doesn't wait.
Enlist now